Nakama Unity Client SDK
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Updated
Feb 13, 2026 - C#
Nakama Unity Client SDK
Nakama Unreal Client SDK
Server and Lobby System WIP test in Unreal Engine 4 C++ and UMG using the OnlineSubsystem
Nakama C++ Client SDK
Small game about memory and cards (uh)
PocketMine plugin that lets you transfer between your server network and worlds with a UI!
This repository is dedicated to hosting tutorials on how to use different community made applications/apis etc related to Epic Games or Fortnite and to provide 1 good place to organize some great tools made by the community.
Lobby System Template for a multiplayer java game, with chat and other features, using JavaFX and socket TCP (will be extended to UDP).
GodotHub Client Class, Multiplayer and network messaging for Godot
Bowie frontend casino lobby, backend is at https://github.com/ryan-west-casino/bowie-backend
A Multiplayer lobby example project in Unity using the SocketWeaver SDK
C++ example project for Lobbyist, a plugin for Unreal Engine that makes it possible to host and join lobbies without loading into a lobby map — straight from the main menu.
Discover people playing on the network using the Goldberg SteamEmu with the launch parameter to connect to their game
Backend for casino lobby application, frontend repo is at https://github.com/ryan-west-casino/bowie-frontend
Blueprint example project for Lobbyist, a plugin for Unreal Engine that makes it possible to host and join lobbies without loading into a lobby map — straight from the main menu.
Add a description, image, and links to the lobby topic page so that developers can more easily learn about it.
To associate your repository with the lobby topic, visit your repo's landing page and select "manage topics."