A lightweight pathfinding library based on Dijkstra’s algorithm, designed for flexibility and seamless integration with Unity.
Distance Map Path Finding provides utilities for generating distance maps and calculating paths using Dijkstra’s algorithm.
It supports both generic graph structures and Unity’s built-in Grid system, allowing you to use the same core logic across different use cases.
By simply implementing a custom ICostMap, you can extend the system to work with any graph or data structure.
- Generate distance maps using Dijkstra’s algorithm
- Compute shortest paths efficiently
- Built-in support for UnityEngine.Grid
- Extensible to arbitrary graphs via ICostMap
- DijkstraDistanceMap
- PathFinder
- GridCostMap
- GridDijkstraDistanceMap
- GridPathFinder
https://github.com/eviltwo/DistanceMapPathFinding.git?path=Assets/DistanceMapPathFinding
As a solo developer, your financial support would be greatly appreciated and helps me continue working on this project.