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29thnight/README.md

๐Ÿ‘‹ Hi, I'm Park Young Ung

Game / Graphics Programmer from South Korea ๐Ÿ‡ฐ๐Ÿ‡ท
C++ ยท DirectX 11 ยท WinAPI ยท Custom Engine & Tools

๐ŸŽฎ I like building my own tools first, then using them to make games.


๐Ÿง  What I Focus On

  • โš™๏ธ In-house C++ Game Engine Architecture
  • ๐Ÿงต Multi-threaded Rendering & performance optimization
  • ๐Ÿ›  Editor & Tooling (ImGui, Reflection, Serialization)
  • ๐Ÿงช Engine experiments: memory allocators, packaging systems, render pipelines

Pinned repositories showcase my primary engine and tool projects.


๐Ÿ›  Tech Stack

  • Languages: C++20, C#
  • Graphics API / Engine: DirectX 11 (HLSL), Unity, Unreal
  • Tools & Workflow: Visual Studio, Git, GitHub
  • Libraries / Middleware: ImGui, YAML-CPP, FMOD, LZ4, WinAPI

๐ŸŽฏ Interests

  • Game Engine Architecture (Reflection, Serialization)
  • Multi-threaded Rendering & GPU / CPU Parallelism
  • Memory Management & Custom Allocators
  • Editor Automation & Tool Pipelines
  • LLM-assisted Engine / Tool Development Workflows

Pinned Loading

  1. CreatorEngine CreatorEngine Public

    ๊ฒŒ์ž„์ธ์ œ์› 6๊ธฐ : Project ์•„์‹œ์Šค ๊ธธ๋“ค์ด๊ธฐ์˜ Dx11 ์ž์ฒด์—”์ง„ ๋ฐ ์—๋””ํ„ฐ

    C++ 1 1

  2. joker1092/BongSuRabbit joker1092/BongSuRabbit Public

    BongSuRabbit

    C++

  3. MusketFire MusketFire Public

    ๊ฒŒ์ž„์ธ์ œ์› 6๊ธฐ 1ํ•™๋…„ 1Q ๋ฏธ๋‹ˆํ”„๋กœ์ ํŠธ (GDI ๋ Œ๋”) SVN ์ •๋ฆฌ๋ณธ

    C++

  4. Song-of-Savior Song-of-Savior Public

    ๊ฒŒ์ž„์ธ์ œ์› 6๊ธฐ : 1ํ•™๋…„ 2Q D2D ํ”„๋กœ์ ํŠธ ์—”์ง„ ๋ฐ ํด๋ผ์ด์–ธํŠธ

    C++ 1

  5. Kori_the_Spritail_Unity Kori_the_Spritail_Unity Public

    Kori the Spritail : Unity - for Switch

    C# 4

  6. PrSM PrSM Public

    PrSM language toolkit for Unity: compiler, Unity package, and VS Code extension.

    Rust